
Destiny
This section is for all the rules that give the players an edge to take control over the story, of their Destiny.
Awakening
Every player character gets an Awakening. Once during the campaign when you feel an important character moment is happening, you can awaken a Perk or Power of your choosing. You can talk with the LightBringer about what your Awakening might be or even when you are able to achieve your Awakening.
This is to give the players some control when they feel an important character moment has happened. A player calls out when their Awakening happens and is instantly able to use the new Perk or Power. Awakenings should only happen once a game.
Deals
While Awakenings are good for a free increase of power, sometimes you need to be able to give more than you have.
So why not make a deal for it?
Deals can be made with the Lightbringer to achieve a goal your character might not be able to achieve. Using a power you don’t have Lumens for. Surviving a killing blow, achieving a roll you couldn’t normal are all things you can do with a deal, but you need to give something up in return. The cost of the power doubling, or even never using it again. Surviving a killing blow, losing a limb or even having your companion take the dying hit for you, not being able to get another companion after that point and losing the Perk, pushing that Skill beyond what you can do but losing ten points from it or even more.
Deals can be shoot down by the Lightbringer whenever, but after a deal has been agreed on a handshake or other way to signifie it must be made.
Deals are like putting a limit on your very Light for good. The purpose of the Mechanic is to let your players sacrifice their mechanics for interesting story beats. A character in game isn’t aware a deal has been made.
Losing Body Parts
All Godmarked species have at least four limbs, eyes, ears etc. Some have more like tails, or wings. When you first make your character you can choose to have already lost any body part on your character with no negative drawback, if you choose, throughout the journey you could end up losing body parts through of course making a Deal. Here are just some suggestions for if you end up losing a part of your body.
Hand/Arm
At base armaments and items require a hand to use. Losing an arm can result in you unable to hold two weapons at once or any two handed weapons.
Legs
Losing a leg can result in your movement cutting in half.
Wings
Losing a wing can result in you not being able to fly anymore.
Eyes
Losing an eye can cause your range to go down by 5 (If Moonling only 2)
Ear
Losing an ear can cause your range to go down by 2 (If Moonling you lose 5)
Destiny
The players are the protagonist of the story, they were destined to be here by the collective agreement to meet up and play GodMarked. When a new player is introduced or when a new Campaign starts in secret the Game Master rolls for the characters Destiny. You roll d20 for each player, or even allow them to roll but only you see, you don’t add any Modifiers.
Each character has their own Destiny, which they can use for any Ability, Attack or Save roll. They can choose to spend Destiny after the roll has been made and it’s been declared a success or failure/ Direct or Indirect hit. Each point of Destiny spent will increase a roll by one, subtracting that amount from that character’s Total Destiny. Since players don’t know how much Destiny they have, they can ask to spend as much as they need to succeed.
Destiny can also be used to determine things that weren’t prepared. Does my character know about this? For example, I’m looking for anyone I recognize! Etc. Stuff that doesn't cause a specific skill roll. If the Game Master wishes they may roll a d20 in secret if it’s equal or lesser then the characters Destiny, the strings go in their favour.