
Resting
Resting Rules
Champions have a second source of Light in them. This second source of power allows them to heal themselves a lot better than the average person. Of course Champions can’t regrow limbs, but are able to handle a fair deal of damage and come back.
There are three kinds of rests: Safe, Unsafe & Quick.
Safe rests are meet when you have food, shellter, Water and aren’t interrupted. These rests give you everything back, your Lumens, charages, health and all abilities come back. You must rest for 8 Ture hours, 6 of which must be spent sleeping.
Unsafe rests happen if you don’t meet all the needs for a safe rest or if your safe rest is interrupted, a normal unsafe rest takes 8 hours with 6 of it must be spent sleeping. You roll a d10 for every level you are and a d10 for every Medicine Modifier you have. This becomes your pool that can be split between your Health, Charges and Lumens. You regain your abilities too.
Quick rests are the weakest rests; they take less than an hour, you roll a d10 for every level you are and a d10 for every Medicine Modifier you have, but you half the results you get. This becomes your pool that can be split between your Health, Charges and Lumens. You don’t regain your abilities though. You can perform two before having to take an Unsafe or Safe rest.
If you have negative Medicine you instead roll d4s that take away from your rest pool.
Tired State
The Tired State has 5 Levels each level you gain gives you a disadvantage. You gain Tired when you are brought to the Dim light state and then are healed out of it. All Tired goes away when you perform a Safe or Unsafe rest, only one state of tired goes away after a quick rest.
Level 1: -2 to all Modifiers, all Acs, movement & range.
Level 2: -5 to all Modifiers, all Acs, movement & range
Level 3: -7 to all Modifiers, all Acs, movement and range.
Level 4: -10 to all Modifiers, all Acs, movement and range.
Level 5: You go unconscious, in this state you drop whatever you were holding, you can’t get up until a rest happens.
Your Acs, movement & Range can’t go below 1.